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edmark

Edmark has always been a favourite publisher for children's software.

Prices in NZ dollars. Excludes GST (NZ only) and freight

Age 2 to 7

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicBailey's Book House
encourages young children to build important literacy skills, helping them to develop a strong foundation for learning to read.
In seven interactive activities, Bailey and his friends invite learners to explore the sounds and meaning of letters, words, rhymes, and stories. The intuitive interface allows young pupils to interact with the programme independently. Graphical and spoken instructions guide pre-readers to success.

Bailey's Book House : Single User Home retail
BBHSDT
$29.95
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Bailey's Book House : School 5-user pack
BBHL05
$150.00
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Bailey's Book House : School 20-user pack
BBHL20
$299.00
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Bailey's Book House : School Site Licence
BBHLS
$599.00
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SCIENCE

Age 3 to 7

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicSammy's Science House
In five fascinating activities students build early science skills and practice important scientific processes. Students also expand their science vocabulary as they learn about plants, animals, seasons, and weather. Special features include graphical and spoken instructions, questions, and feedback, which allow students to work independently and enhance comprehension, and a Field Notebook from which students can print creations and pages.

Sammy's Science House : Single User Home retail
SSHSSDT
$29.95
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Sammy's Science House : School 5-user pack
SSHL05
$150.00
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Sammy's Science House : School 20-user pack
SSHL20
$299.00
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Sammy's Science House : School Site Licence
SSHLS
$599.00
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MATHS

Age 3 to 6

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicTrudy's Time and Place House
Trust Trudy to help little learners get their bearings on a host of important topics. From telling time to understanding maps to building a sense of direction, this whimsical time-and-place adventure presents challenging concepts with age-appropriate warmth and charm. Lively music, engaging interactive games, and a variety of friendly characters keep kids focused, excited and eager to learn.

Trudy's Time and Place House : Single User Home retail
TTPSDT
$29.95
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Trudy's Time and Place House : School 5-user pack
TRTPL05
$150.00
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Trudy's Time and Place House : School 20-user pack
TRTPL20
$299.00
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Trudy's Time and Place House : School Site Licence
TWTLS
$599.00
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Age 3 to 7

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicMillie's Math House
Designed by early learning experts, Millie's Math House introduces and builds fundamental early math skills while engaging young students with 7 fun-filled activities. Students explore numbers, shapes, sizes, quantities, patterns, sequencing, addition, and subtraction. By counting critters, making jellybean cookies, and creating colourful caterpillars, students learn how to associate numbers with quantities, shapes with names, and much more.

Millie's Math House : Single User Home retail
MMHSDT
$29.95
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Millie's Math House : 5-user school pack
MMHL05
$150.00
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Millie's Math House : 20-user school pack
MMHL20
$299.00
add to cart
Millie's Math House : School Site Licence
MMHLS
$599.00
add to cart

Age 5 to 8

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicMighty Maths Carnival Countdown
Early math learning comes to centre ring with Carnival Countdown! With five playful activities, Mighty Math Carnival Countdown invites young students to explore and grasp basic math concepts and problem-solving skills. Students help Annie the Armadillo with Pattern Block brainteasers, count bubbles with the Bubble Band, weigh laughs in the Giggle Factory, and more.

Mighty Maths Carnival Countdown : Single User Home retail
MMCCSDT
$29.95
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Mighty Maths Carnival Countdown : School Site Licence
MMACARNLS
$199.00
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Age 5 to 8

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicMighty Maths Zoo Zillions
Ryan the Lion, the Otter Twins, and other fun animal friends guide students through five activities that introduce addition, subtraction, story problems, number facts, 3D shapes, counting money, and making change. Enchanting animal friends make perfect learning companions on the road to math success! Trust Mighty Math Zoo Zillions to nurture strong math skills, sharpen logical reasoning abilities and overall learning confidence.

Mighty Maths Zoo Zillions : Single User Home retail
MMZZSDT
$29.95
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Mighty Maths Zoo Zillions : School Site Licence
MMAZZLS
$199.00
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Age 8 to 11

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicMighty Maths Calculating Crew
Students learn about multiplication and division of whole numbers and decimals, number line concepts, 3D shapes and their properties, and money transactions. In four activities, students recover hidden treasures, deliver essential supplies to a distant planet, and examine 2D shapes and 3D solids. Special features include the ability to print creations made in Dr. Gee's 3D lab and strong support of NCTM standards.

Mighty Maths Calculating Crew : Single User Home retail
MMCALSDT
$29.95
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Mighty Maths Calculating Crew : School Site Licence
MMACALCLS
$199.00
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Age 8 to 11

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicMighty Maths Number Heroes
Visit a math metropolis where friendly Number Heroes host four exciting activities that encourage students to learn and master skills in fractions, multiplication, division, 2D geometry, and more. Also develops investigation and experimentation abilities. The critical grade school years can make or break a students math confidence. Trust the friendly characters and dynamic setting of Mighty Math Number Heroes to keep kids focused, challenged and eager to succeed.

Mighty Maths Number Heroes : Single User Home retail
MMNHSDT
$29.95
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Mighty Maths Number Heroes : School Site Licence
MMANHLS
$199.00
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ACTIVITIES FOR YOUNG CHILDREN

Age 4 to 8

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicThinkin' Things Collection 1 In this game, the player is free to choose from six activity areas. Most activity areas offer a free play or design option as well as a more directed task. For instance, in two areas you can create a musical arrangement, or you can recreate a musical pattern made by a percussion-playing animal. The content featured includes making, repeating, and completing patterns; following directions; exploring attributes such as size, colour, pattern, and types of hair or glasses; and designing or constructing shapes or spaces in 2- and 3-D geometry.

Thinkin' Things Collection 1 : Single User Home retail
TTC1SDT
$29.95
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Thinkin' Things Collection 1 : 5-user school pack
TTC1L05
$150.00
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Thinkin' Things Collection 1 : 20-user school pack
TTC1L20
$299.00
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Thinkin' Things Collection 1 : School Site Pack
TTC1LS
$599.00
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Age 4 to 8

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicThinkin' Things Collection 2
offers players a menu of five activities. These are Oranga Banga's Band, 2-3D Blox, Snake Blox, Frippletration and Toony's Tunes. Most of these activities offer either a free play mode or design option and some include more directed tasks through the question and answer mode. For example in Oranga Banga's Band, you can hear the band play, change their instruments, hear some rhythmic compositions and design your own rhythm sequences in the create mode. In the question and answer mode, you are invited to listen to the band and answer questions such as "Which line did I play" and "Who played that?" While Oranga Banga's Band focuses on developing rhythmic creativity, reading and writing rhythmic patterns and enhancing auditory patterns, other activities focus on content such as 2D and 3D, spatial awareness, visual perception, auditory memory and identifying matching attributes.

Thinkin' Things Collection 2 : Single User Home retail
TTC2SDT
$29.95
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Thinkin' Things Collection 2 : 5-user school pack
TTC2L05
$150.00
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Thinkin' Things Collection 2 : 20-user school pack
TTC2L20
$299.00
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Thinkin' Things Collection 2 : School Site Pack
TTC2LS
$599.00
add to cart

Age 4 to 8

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicThinkin' Things Collection 3 offers players a menu of five independent activities that emphasize problem solving and creativity. There are two activities that actually pose problems that have answers, while the other three are construction spaces In Let's Make a Trade, the player's task is to transform a starting "portfolio" of several items (e. g., keys and coins), to a goal portfolio of several different ones, using a set of legal trades. The other puzzle, Fribble Place, is based on attributes and logic. A set of Fribbles with varying colour, hair and complexion must be placed in a grid in a way that satisfies a set of constraints. Each of these games has a changeable level of difficulty and can provide useful hints

Thinkin' Things Collection 3 : Single User Home retail
TTC3SDT
$29.95
add to cart
Thinkin' Things Collection 3 : 5-user school pack
TTC3L05
$150.00
add to cart
Thinkin' Things Collection 3 : 20-user school pack
TTC3L20
$299.00
add to cart
Thinkin' Things Collection 3 : School Site Pack
TTC3LS
$599.00
add to cart

Age 2 to 8

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicThinkin' Things All Around Frippletown
This is creative thinking and problem solving at it's best. In Frippletown kids find hundreds of puzzling problems to solve in four unique environments. In Orville's Flag Shop kids paint flags for finicky Fripples. Discover the secret rule for each Fripple and make the correct flags and paint some extra ones for the shop. Bob and Gaston the bakers need help making cookies for their customers. Each customer has a dream cookie and it is up to you to get the ingredients in the right order to make their perfect cookie. Advance levels involve multiple tools used in exactly the right order.

Thinkin' Things All Around Frippletown : Single User Home retail
TTFTSDT
$29.95
add to cart
Thinkin' Things All Around Frippletown : School Site pack
TTFTLS
$199.00
add to cart

Age 6 to 8

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicThinkin' Things Science
Open up the Super Secret Science Station for some super science fun. Thinkin' Science (Thinking Science) by Edmark for kids ages 6-8. turns natural curiosity into scientific exploration. Fun-filled activities use scientific tools to solve problems. Kids learn Earth, Life and Physical Science. Animal Tracker challenges kids to identify animals and learn about what animals eat, where they live and what tracks they make. There are 43 different animals to learn about. Fun Physics is all about acceleration, friction, gravity, slopes and much more. Children experiment with ramps, catapults, pendulums and more to learn about the physics of motion. This is hands on physics and it is fun.

Thinkin' Things Science : Single User Home retail
TTSSDT
$29.95
add to cart
Thinkin' Things Science : School Site pack
TTSCLS
$199.00
add to cart

Age 8 to 12

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicThinkin' Things Science ZAP
Working with laser beams, electrical circuits, and "visible" sound waves, students practice valuable thinking skills - observation, prediction, deductive reasoning, conceptual modeling, theory building, and hypothesis testing - while experimenting within a highly scientifically accurate environment.
Special features include Virtual Manipulatives® that provide hands-on opportunities for working with both concrete and abstract science concepts and strong support of national science standards.

Thinkin' Things Science ZAP : Single User Home retail
TTSZSDT
$29.95
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Thinkin' Things Science ZAP : School Site pack
TTSZLS
$199.00
add to cart

GAME

Age 8 to 11

Works with Windows 2000, XPWorks with Windows 98, Meworks with mac classicSpace Academy GX-1
Located in a Space Station orbiting the planet Earth, Space Academy GX-1 is "where the best and brightest come to learn" about science. Individuals enter the academy as cadets. They then strive to accumulate points, through correct responses in a series of Q/A modules, to elevate their standing and ultimately reach admiral status. From the program's main screen, students can choose between four activity options. Included are the 'Planetary Data Centre, where kids interpret data to answer questions about the solar system, the 'Gravity Pilot Trainer', which invites students to launch rockets aimed at targets on Earth and in Space, the 'EarthSunMoon Simulator', where users observe the relative positions of the Earth, Sun and Moon in a concrete and interactive manner, and the electronic 'Reference Guide', a multimedia reference tool that contains information on all the major science topics covered in the program.

Space Academy GX-1 : School Site Licence
SAGXSDT
$199.00
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